The entertainment industries have led a worldwide campaign to ratchet up “anti-piracy” laws — but have they been effective in either reducing piracy or increasing revenue? Recently, there have been some very positive signs for those industries, while people have been signing up for popular authorized services. These two factors raise a serious question: is the success caused by the innovation or the legal changes? Is it the carrot or the stick that is leading us into this new world?
Read the full report below, or check out some of the key findings [pdf].
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Ever since the internet became a place where copyright infringement was rampant, we’ve seen the same basic playbook from the legacy entertainment industry: pass stricter anti-piracy laws. In the 30 years predating the big fight over SOPA in 2011-2012, the US had passed 15 separate anti-piracy laws. Countries around the globe (often under pressure from the US) have passed increasingly more draconian copyright laws designed to “stop piracy.” And when they can’t pass laws directly, they resort to international trade agreements, like the TPP, whereby trade negotiators (who are directly influenced by the legacy entertainment industry) negotiate deals in back rooms that require stricter anti-piracy laws. And none of it works. Sure, when a new law first goes into effect there may be an initial, short-term decrease in piracy rates, but it doesn’t last for more than a few months, as people quickly go back to finding ways to access the content they want.
So how about a different approach? One that actually does work. One that has been shown, time and time again, to actually reduce piracy rates? Enabling more innovation and allowing more services to legally deliver what consumers want.