The 2019 edition of our series of reports on the state of the entertainment industry in the internet era. A close look at the latest data on the music, video, book, and video game industries that not only does digital technology continue to drive a huge amount of creativity and fuel new and different businesses, it is leading massive revenue growth in many traditional entertainment businesses as well.
Topic: Video Games
Content Creator of the Month is a new project from Copia. Each month, we’ll profile a new content creator who is doing interesting and compelling things, often using the internet in innovative and powerful ways. Here is the very first instalment…
A few weeks ago, a couple of friends friends were tweeting about an incredible new YouTube video in which some people created a “real life first-person shooter” and hooked it up to Chatroulette, Skype and Omegle. Random people on the services were transported into this game, which they controlled with their voice. If you haven’t watched it, find ten minutes to check it out (or just 5 if you speed up YouTube to 2x speed). It is incredibly detailed, and awesome beyond words:
This report looks at data about the US entertainment industries to get a glimpse into what’s happening around the globe. The basic story certainly remains the same: within the US there has been an explosion in creative output over the past couple of decades. While the nature of the various industries may have changed, the simple, undeniable fact is that there is a cornucopia of amazing new content being produced, consumed, shared and monetized.
For years now, the legacy entertainment industry has been predicting its own demise, claiming that the rise of technology, by enabling easy duplication and sharing — and thus copyright infringement — is destroying their bottom line. If left unchecked, they say, it is not only they that will suffer, but also the content creators, who will be deprived of a means to make a living. And, with artists lacking an incentive to create, no more art will be produced, starving our culture.
It seems obvious to many that this could not possibly be true. This report takes a close look at six key markets: Germany, France, the UK, Italy, Russia and Spain. Not only is the sky not falling, as some would have us believe, but it appears that we’re living through an incredible period of abundance and opportunity, with more people producing more content and more money being made than ever before. As it turns out… The Sky Is Rising!